BEE CLOUD - computer image, 1992

Ralph scanned in a photo of a bee. With this image as the background, he built the model of the bee over it. Then he mapped the bee as texture on the model which resulted in a very lifelike rendering. He placed it on his version of a honeycomb. By today's standards this was not a great accomplishment, but remember it was done on the old DOS Crystal 3D software on an old (new then) 286 PC that had all of 4 mg RAM.

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